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HURDA-G

Highly Unwanted Rudimentary Duty Android — Model G

The Company built you out of scrap. Now go collect some.

HURDA-G is a 1–4 player co-op horror-comedy extraction game. Sail a rusty ferry into the scrap sea, land on cursed islands born from a VHS tape, drag scrap out of the cellars and get back aboard before the tape runs out. Miss the quota and Scrap Master will be waiting.

HURDA-G Model G
MODEL GSTATUS: CONNECTED

Genre

Co-op extraction · horror-comedy

Players

1–4 (solo or host/join)

Camera

First person, physics driven

Platforms

PC · macOS · iOS · Android

Languages

18 languages

Studio

Deep Interactive Entertainment

Voyage loop

The fax arrives. The tape rolls. The island goes poof.

  1. 01FAX ▸ IN

    The fax arrives

    The Company's weekly quota crawls out of the fax machine. One sentence, zero manners: “Late delivery accrues interest.”

  2. 02HUB ▸ SHOP

    Gear up at the hub

    The hub is sunny and safe. Order weapons, tools, meds and gear from Scrap Master's workbench — it's delivered to his table. Pick your cosmetics, strap on your backpack.

  3. 03▶ SAIL

    Set sail on the ferry

    Take the wheelhouse of the scrap ferry: throttle forward, spin in place with the thrusters, raise the bow ramp. The truck rides on deck, the crew hangs on the balcony, fish leap onto the deck.

  4. 04▶ PLAY 18:42

    The tape plays, an island rises

    A silhouette breaks the horizon. The island isn't real — it's a cursed place recorded on VHS in 1987, projected onto the sea. The tape starts rolling the moment it's sighted; every player sees the same clock.

  5. 05REC ● CELLAR

    Shore, surface, cellar

    Hit the shore, climb, dig through scrap piles. The real loot is below: cellars down through the hatch. The deeper you go, the more corrupted the recording — richer scrap, nastier things.

  6. 06■ STOP 00:42

    Back aboard before the tape ends

    Haul the scrap into the hold. In the final minute a red “TAPE ENDING” flashes in the corner. When it hits zero the screen cuts to static and the island goes poof — everyone on it wakes up in the sea, and whoever was in the cellar… stays on the tape.

  7. 07≈ VORTEX

    Ride the vortex home

    Press RETURN TO HUB twice in the TAB terminal's BOT tab; a huge vortex opens ahead of the ship and spins the ferry back to the hub. Anyone left in the sea or on an island is pulled onto the deck.

  8. 08$ PAYOUT

    Weigh, sell, level up

    Scrap gets weighed and credited. Every successful voyage raises the crew level by +1: richer islands, tougher enemies next time. Missed the quota? To the arena.

Tape length = island lifetime

The server keeps time, everyone shares the clock. Corner OSD: ▶ PLAY 18:42.

Scrap is real — while the tape rolls

Anything carried aboard before the tape ends stays in the real world.

The poof

Screen cuts out, static, the island vanishes, everyone on it drops into the sea. The ship is not part of the tape.

Cellar = the tape's lower layer

The deeper, the more corrupted: more valuable scrap, more dangerous things.

The full loop — hurda-g.com/game

The game's official site

Every model, every enemy, every axe: hurda-g.com